Play. Laugh. Learn. Together
A Fun Family Friendly Party Game of Smart Tactics and Fast Reflexes
Designed to help students excel in math and science through intuitive, stealth-learning gameplay.
๐ง Develops Critical Skills: Boosts memory, reaction time, and strategic thinking.
๐ STEM literacy: Dual measurement (Metric and Imperial units) exposure prepares young players for international STEM fields.
๐ค Build Empathy: Foster stewardship and cultural curiosity through the universal language of play
๐พ Eco-aware: Identify authentic animal paw prints and unique natural habitats.
๐ Global literacy: Learn to say "hello" in 20+ languages with phonetic pronunciation.
The Game Where Every Voice Wins.
MewMew!Woof! - โDifferent Voices, One Shared Worldโ edition is a high-action family party game designed for players aged 6+. While the core gameplay focuses on speed and pattern recognition, it features a unique learning layer. Weโve combined the adrenaline of a "slap-style" game with a mission to build empathy and cultural curiosity in the next generation. Every card is more than a move - itโs a window into our world, our planet.
It isnโt just a card game - itโs a symphony of chaos. In a world full of creatures great and small, your goal is to send them to their refuge before the timer runs out. Itโs fast-paced, easy to learn, and guaranteed to have the whole room barking, meowing, roaring and laughing in unison.
LEARN WHILE YOU PLAY
๐ 20+ Languages: Master "Hello" in modern and ancient scripts with phonetic pronunciation.
๐ STEM Literacy: Dual measurement exposure prepares young players for international STEM fields.
๐ง Develops Critical Skills: Boosts memory, reaction time, and strategic thinking.
๐พ Animal Tracking: Identify authentic paw prints and unique natural habitats.
๐ค Build Empathy: Foster stewardship and cultural curiosity through the universal language of play.
Easy & Inclusive Play: Designed for ages 7 to 107. Whether youโre a quiet strategist or the loudest voice in the room, thereโs a winning way to play.
Fast & Furious: Rounds last about 15-20 minutes. Perfect for a quick break or an all-night tournament.
Different Voices, One Shared World: Every card features unique animal, place, or way to say hello representing the diverse "voices" that make our world (and your game night) special.
Coming Soon to a Store Near You.
Game Rules
Age: 6+ | Players: 2+ | Goal: Be the first player to empty your hand.
1. Setup
Standard Deck: 54 Cards (40 Animals, 4 Stampedes, 4 Traps, 4 Shields, 2 Woofs.)
Kickstarter Special Edition Deck: number of cards TBD (Animals, Stampedes,Traps, Shields, Woof, Great Crossing, Hurricane, Scratch), skin safe marker.
The Deal: Shuffle the deck and deal 7 cards to each player.
The Wild (Draw Pile): Place the remaining cards face-down in the center.
The Sanctuary (Discard Pile): The youngest player places any card from their hand face-up to start the pile. Play proceeds clockwise.
2. How to Play
On your turn, you must play a card that is stronger than the one currently on top of the Sanctuary.
The Animal Hierarchy (Rank 1โ10)
Animals are ranked by size and strength:
Mouse (1) is weakest. Elephant (10) is the strongest.
The Element Hierarchy (Power 1โ4)
If two animals have the same Rank, the Element (Color) determines the winner:
Tree (Green/1) < Fire (Red/2) < Water (Blue/3) < Energy (Yellow/4)
Mandatory Vocalization
When playing an animal, you must call out its name (e.g., "Cat" or "Gato" or โMeoโ) or say "Hello" in the language featured on the card, or for extra fun, let out a "Roar!" when playing a Lion or Tiger.
Special Rules
David vs. Goliath: The Mouse is the only animal that can defeat the Elephant (of any color). If a Mouse is played on an Elephant, the hierarchy resets; the next player must beat the Mouse with a Rank 2 animal or higher.
Drawing Cards: If you cannot play a higher card, draw one card from The Wild. Your turn then ends.
Reset: If a full circle passes and no player can beat the top card, the last person who played clears the Sanctuary and starts a fresh round with any card.
3. Special Action Cards
๐ THE STAMPEDE (The Flow): Reverses the direction of play. The next player must play any card that matches the Element featured on the Stampede card.
๐ชค THE TRAP (The Slap): Can be played on any turn. When played, all players must quickly slap the pile. The last person to slap draws 2 cards. The "Trapper" clears the Sanctuary and starts a new round.
๐ก๏ธ THE SHIELD (The Interrupt): * On Your Turn: Functions as a Wild Card. You may "save" a species by playing the Shield and tucking one extra animal card from your hand underneath it. The next player must beat the Rank of that tucked animal.
The Hero Move: Can be played out of turn to block a Trap! It must be played immediately after the first slap. This cancels the penalty, the pile is cleared, and the next player starts fresh.๐ THE WOOF (The Loyal Friend/Leader): It allows you to play one or multiple "friends" (animals of the same element) at once with the Woof. The next player must then beat the highest-ranking animal in that group using the same element color.
4. Winning the Game
To win you must remember to shout
MewMew: Shout "MewMew!" when you have only one card remaining.
Woof: Shout "Woof!" when you play your final card.
Busted!: If you forget to shout "MewMew" or "Woof" and another player calls "Busted!" before the next card is played, you must draw 2 cards.
The Combo Win: If a player holds two Cats and one Woof card, they may play them together and shout "MewMew! Woof!" to win the game instantly.
5. Kickstarter Special Edition Rules
The Special Edition includes three high-stakes "Chaos" cards:
๐ THE GREAT CROSSING (The Migration): This card is unranked and cannot be blocked by a Shield. When played, choose an opponent and swap your entire hand with theirs. The Sanctuary is cleared, and the player who played the card starts a new round. You cannot choose an opponent who has already shouted "MewMew!" (1 card left).
๐ช๏ธ THE HURRICANE (The Tactical Swap): When played, the active player chooses to take or pass one card to their neighbor. This triggers a chain reaction where every player must do the same. The Hurricane player then starts a new round.
๐ THE SCRATCH: Can be played at any time to reset the Sanctuary.
The Cat Combo: If played alongside a Cat, the player may "Scratch" the previous player (mechanically: mark a scratch on their hands with a skin safe marker or force them to draw 3 cards). This combination beats any card in the game.
Playing for a Better World
A portion of the proceeds from every game sold will be donated to the Rotary International Foundation and the National Park Foundation to support community service and the preservation of our natural wonders.*